env = SConscript("godot-cpp/SConstruct") env.Append(CPPPATH="src/") src = Glob("src/*.cpp") if env["platform"] == "linux": libpath = "../build/libtest{}{}".format( env["suffix"], env["SHLIBSUFFIX"] ) sharedlib = env.SharedLibrary(libpath, src) elif env["platform"] == "windows": pass elif env["platform"] == "android": pass Default(sharedlib)