env = SConscript("godot-cpp/SConstruct")

env.Append(CPPPATH="src/")

src = Glob("src/*.cpp")

if env["platform"] == "linux":
    libpath = "../libtest{}{}".format( env["suffix"], env["SHLIBSUFFIX"] )
    sharedlib = env.SharedLibrary(libpath, src)
    Default(sharedlib)
elif env["platform"] == "windows":
    pass
elif env["platform"] == "android":
    pass