Add support for godot 4.1
Signed-off-by: somebody_master <somebody_master@somebodyserver.mooo.com>
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@ -31,8 +31,8 @@ void uninitialize_test_module(ModuleInitializationLevel p_level) {
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extern "C" {
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// Initialization.
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GDExtensionBool GDE_EXPORT test_library_init(const GDExtensionInterface *p_interface, GDExtensionClassLibraryPtr p_library, GDExtensionInitialization *r_initialization) {
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godot::GDExtensionBinding::InitObject init_obj(p_interface, p_library, r_initialization);
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GDExtensionBool GDE_EXPORT test_library_init(const GDExtensionInterfaceGetProcAddress p_get_proc_address, GDExtensionClassLibraryPtr p_library, GDExtensionInitialization *r_initialization) {
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GDExtensionBinding::InitObject init_obj(p_get_proc_address, p_library, r_initialization);
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init_obj.register_initializer(initialize_test_module);
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init_obj.register_terminator(uninitialize_test_module);
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init_obj.set_minimum_library_initialization_level(MODULE_INITIALIZATION_LEVEL_SCENE);
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