Add support for godot 4.1

Signed-off-by: somebody_master <somebody_master@somebodyserver.mooo.com>
This commit is contained in:
2023-06-11 12:42:47 +02:00
parent 6631753c83
commit 720bd3d2a9
5 changed files with 6 additions and 5 deletions

View File

@ -31,8 +31,8 @@ void uninitialize_test_module(ModuleInitializationLevel p_level) {
extern "C" {
// Initialization.
GDExtensionBool GDE_EXPORT test_library_init(const GDExtensionInterface *p_interface, GDExtensionClassLibraryPtr p_library, GDExtensionInitialization *r_initialization) {
godot::GDExtensionBinding::InitObject init_obj(p_interface, p_library, r_initialization);
GDExtensionBool GDE_EXPORT test_library_init(const GDExtensionInterfaceGetProcAddress p_get_proc_address, GDExtensionClassLibraryPtr p_library, GDExtensionInitialization *r_initialization) {
GDExtensionBinding::InitObject init_obj(p_get_proc_address, p_library, r_initialization);
init_obj.register_initializer(initialize_test_module);
init_obj.register_terminator(uninitialize_test_module);
init_obj.set_minimum_library_initialization_level(MODULE_INITIALIZATION_LEVEL_SCENE);