GDExtensionTemplate/gdextension/SConstruct

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env = SConscript("godot-cpp/SConstruct")
env.Append(CPPPATH=["src/","include/"])
src = Glob("src/*.cpp")
headers = Glob("include/*.hpp")
if env["platform"] == "linux":
pass
elif env["platform"] == "windows":
pass
elif env["platform"] == "android":
pass
libpath = "../build/libtest{}{}".format( env["suffix"], env["SHLIBSUFFIX"] )
sharedlib = env.SharedLibrary(libpath, src)
Default(sharedlib)