GDExtensionTemplate/gdextension/SConstruct

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env = SConscript("godot-cpp/SConstruct")
env.Append(CPPPATH="src/")
src = Glob("src/*.cpp")
if env["platform"] == "linux":
libpath = "../libtest{}{}".format( env["suffix"], env["SHLIBSUFFIX"] )
sharedlib = env.SharedLibrary(libpath, src)
elif env["platform"] == "windows":
pass
elif env["platform"] == "android":
pass